And So it Begins…
Your family has been the focal point of your entire life. Your father, Edari, is a master hunter who prefers to operate alone instead of joining the other Clan Farview hunting groups. Whereas they require numbers to track and take down large game, Edari is able to bring back large game on his own. This has isolated your family from the rest of the clan and various rumors, such as the claim that he is a “kill stealer”, have surfaced and receded over the years, but as your family deigns not to respond, they seem to ebb and flow like the tide. He has never taken you on hunts with him, but he has taken you, his only son, out into the world. This is unheard of in Clan Farview due to its xenophobic nature. However, Edari wishes you to obtain a more “enlightened view of the realm” to use his words. You have seen many different sights as a child; wolves, bears, and even elves when you were very, very young. However, these excursions have not taken place in several years as you are left as the man-of-the-house.
While Edari goes on hunts, you, along with your mother, are left in charge of your three sisters, ages 9, 7, and 4. Your mother, Sonia, is quite young and it is obvious that she could not physically be your mother. However, she is kind, hard working, and appreciates your father despite his somewhat radical views relative to the other clan members. Your father has told you about your mother on your excursions together, but you prefer to keep this information to yourself.
Lately Edari has been going on an increasing amount of hunts and returning empty-handed. Rumors have surfaced that he is losing his touch. Envious hunters within the clan have been looking for chinks in your father’s skills for years…are they finally right?
As magic is strictly outlawed on the Moray Isle, you have obtained these skills in a most unusual fashion. Last year, you and your friends came across some hallucinogenic mushrooms while adventuring in the forest. The three of you took the mushrooms to a grove that only the three of you know about. After preparing them, you set aside a few days to experiment with them. During your trip, you had an otherworldly experience. After ego loss, you were able to see the world around you in a radically different manner. This involved feeling the world than seeing it. These were indescribable hallucinations accompanied by intense feelings, although once you were able to experience them, the world opened up to you in a new way. The distinct difference between this and your companions trips is that the visuals you experienced were not geometric and separate, but amorphous, dim shapes directly linked to the emotions you were experiencing. As you discovered, these emotions can be positive (bliss, love, peace) or negative (isolation, withdrawal, destruction). THIS is the key for practicing magic, as you have discovered. By channeling your emotions and connecting them to the ultimate reality that you can still “touch”, you are beginning to understand how to manipulate reality to create magical effects. However, you know that if anyone aside from your two friends witnessed your ability to manipulate magic, you would be immediately burned alive.
Your family is of a lower rank within Clan Farview. This is not to say that you are “poor” as economic rank is determined by the amount of food your family brings in, and your family does well in this respect. Rather, it reflects the choices your family has made over the last several generations. Your great-grandfather politically maneuvered his way through the clan until he sat upon the high council in Farview; a post that your family hoped to pass down to future kin. However, his youngest son, your grandfather, was the most ambitious in the family and realized that this post would not be his. He secretly guided a smear campaign against his older brother in the hopes that the council seat would be passed to him. However, the smear campaign naturally reflected poorly on your entire family and the seat was wrested away from you, seemingly forever. Your grandfather was found out and it is rumored that, after he was thrown into prison, someone within your family had him killed. Your father, as his direct descendent, has had to endure much pain from within and outside the family for his father’s transgressions. This pain has been passed down to you in the form of constant derision and bullying from your peers. Your only escape is learning, which you luckily have a high aptitude for. Aside from your two friends, you scarcely interact with anyone else who is not your family or a teacher. Outside of school, you feed your curiosity by going on secret excursions by yourself, which you only tell your friends about.
If there were one word to describe you it would be this: curious. For as long as you can recall you have been obsessed with know how things work; at biological, anatomical, mechanical, and interpersonal levels. Your love of biology has led you to discover a multitude of plant properties which enable you to create a wide range of concoctions: salves to ease the pain when a loved one falls ill, acid to corrode a lock preventing your curiosity from exploring an abandoned house within the city, and even failed aphrodisiacs to woo your latest crush. Your study of human anatomy helped get you through a few rough schooling years. Once you determined which pressure points could lead to submissions the quickest, you were left alone. Your interpersonal skills have been fine-tuned through years of working your way out of jams after pulling pranks on both friends and enemies. Despite your low rank within the clan, you yourself have never gone without. Last, your love of puzzles has translated into highly attuned mechanical skills for your age. Locks have proved to be the most difficult to solve, but traps and snares also provide a challenge worth your effort. Your recent hallucinogenic experience with your friends has led to intense curiosity about the sorcerer’s experience. Prior to witnessing magic first hand, you were convinced that it did not exist.
Your family has a reputation for being one of the most dependable, honest, and highly skilled at hunting. You enjoyed high praise from high ranking elders at a young age; elders who hoped to utilize your hunting skills to bolster their power within the clan. Hunting factions within the clan vie for up-and-coming hunters to add to their retinue of trackers and warriors. Although inter-faction wars are rare, they each keep tabs on each other and “accidents” have been known to happen out in the wilds. Your father and mother have guided your understanding of such clan politics while keeping you grounded about your skills. As your mother often says, “swords and bows will win you kills, but only humility will prevent you from being one.” Your father is the best known, and most admired, hunter within the Flayer Faction. He strives to practice what he preaches, and makes a point of talking about how he never dominates a hunt nor shows up another hunter. He has taken you on several hunts now that you are reaching the age of a hunter. Although you have yet to take down your first big kill, he makes a point of acknowledging your many contributions. The other two are your closest friends, though you have many. Because you are so aware of the political nature of the clan, you feel that these two are the only ones who do not play political games. However, you are very concerned about the sorcerer’s recent magical developments. You were reluctant to participate in the hallucinogenic activity and fear the ramifications of his new skills.
Your father has taught you everything you know about tracking, swordsmanship, and archery. He has spent nearly all his free time for the better part of 9 years training you, his eldest son. This has meant endless hours spent tracking deer, bears, and even rabbits after which you were expected to practice your bow skills. On days when your father was on the hunt, you were expected to duel with your siblings for hours on end. This strict regiment has allowed you to develop keen fighting skills and tactical awareness. However, honor and loyalty to your friends and family are what most define you as a person. If someone were to harm them you shudder to think what your skills would do to the culprit. Already you have nearly killed a boy who goes to school with the thief for spreading particularly cruel rumors about him. You took responsibility for your actions, which your family approved of, though you bear scars on your back as a reminder of the cost of such actions.